Making Of Tiogra
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Tim Adams 2016


Index

Introduction

Integration

Rendering Overview
Terrain Components
Render Pipeline
Base Mesh
Displacement Mapping
Generation
Diffuse Mapping
Trees And Bushes
Erratics (Big Static Stuff)
Voxels 4Eva!
Part 1: Basics
Part 2: Noise
Part 3: VGP Voxels
Part 4: Level Of Detail
Part 5: Compute Voxels
Part 6: Texturing
Water
Generation
Mapping
Rendering
Grass And Bracken
Animation
Model Packing
Soft Bones
Gesture Systems
Working With Collada
Working With FBX
Working With Mocaps
Sky
Part 1: Cirrus Clouds
Part 2: Cumulus Clouds
Part 3: Parallax Clouds
Part 4: Day Effects
Part 5: Night Time
Part 6: Quality
Fog
Stereo (Goggle) Display
Performance And Baselining

NPC's
Client AI
Server AI

Network And Server Design

User Interface
Hoverboard With Kinect
Tethered Goggles

Physics